The problem with those asset files is that they change after every ever-so-small update. That mod was created before the mod loader came to be, so it still used asset file modification. And lo and behold, my fire master feat progress went from 43% to 44%.Īnd since it's my DifficultySliders mod that isn't "keeping up with the updates", please let me explain why that's the case:
And just to be 100% sure, I started a custom mode game, gave myself some items, and started 10 fires. I checked the code, there are no references to custom modes anywhere near feats and achievements. OP, you can get all feats and achievements, but you can't use / enable feats in a custom mode. This whole thread is based on a wrong assumption. Although I thought a dev post from Dec 2017 was definitive, apparently something has changed since then. I googled it and found this Steam community post linking to this tweet from the devs confirming that feats/achievements were not enabled. They didn't appear to be in my experience(which apparently was wrong). The custom no feats choice prevents nothing.ĮDIT: People are reporting feats/achievements ARE enabled in custom difficulty.
Why seek to prevent exploits in a game with no multiplayer where the player's decisions about how much challenge they want only effects them personally? Like if someone wants to exploit, they can just grind the utterly so-boring-it's-unplayable Pilgrim with like zero risk. Doubly so when you hide this fact and don't have a disclaimer next to the custom option like 99% of other games. The ones I've found either aren't keeping up with the updates or they're described as experimental.Īlso, it's totally pointless to release custom difficulty settings to address community feedback but then turn off the game's progression features in the mode everyone wants to play. Looking for a difficulty mod that won't corrupt save games as Hinterland releases updates and that allows feats in your custom difficult settings.